GAME WORK
Runnin' Dry
A singleplayer roguelike deckbuilder game made using Unity over Spring 2025 alongside six of my fellow students, forming the team Speakeasy Street. Through this project, I've learned how to apply various software design patterns to Unity scripts and objects, further explored Scriptable Objects as data containers, and exercised my ability to detect code smells and refactor hard-to-read or convoluted scripts.
The game is a work in progress at the moment, but the latest beta build was featured at the Spring 2025 GMU Senior Games Expo and is available on itch.io.
My Contributions to this Project:
- Completely modular dialogue system scripted with C# alongside the Ink Unity package.
- Functioning deck builder screen which saves decks for up to three playable characters at a time, created using C# and built off of Unity's scriptable objects to save character and deck data across runs.
- Misc Gameplay and UI Scripting
- Debug Testing and Programming
Requires a Keyboard and Mouse to play.
Campus Cook-Off
A four-player party game made using Unity during Fall 2024 alongside my fellow students at RatLab Studios, designed for George Mason University's Winnitron arcade machine and set to be featured at the Spring 2025 GMU Senior Games Expo. Through creating this game, I learned the power of Unity's Scriptable Objects and gained more experience working with a large team.
My Contributions to this Project:
- Movement and interaction system which supports up to four players.
- Item system, including the ability for items to change into others based on their internal ID upon successfully completing a minigame.
- Misc. UI Programming
- Debug Testing and Programming
Requires a Keyboard and Mouse to play.
FauxHou Project
A one-stage Shoot-Em-Up game inspired by the TouHou Project series made with a team of three using Unity during Fall 2024. Through creating this game, I challenged myself to learn new ways to display information to the player in the game's UI; ticking text displays, dynamic rank displays, pop-up menus, and more.
My Contributions to this Project:
- All Gameplay and UI Programming
- Environment Design
- Gameplay Design
Requires a Keyboard and Mouse to play.
Von Blumper Da Splunker
A short 2D Platformer created for a introductory Unreal Engine 5 course with a team of three during Summer 2024. Through creating this game, I learned the basics of Unreal Engine 5 and the ins and outs of the engine's visual scripting system.
My Contributions to this Project:
- Gameplay Programming and Scripting
- UI Creation/Programming
- Debug Testing and Programming
Requires a Keyboard and Mouse to play.
Turret Invasion
A one-stage concept I made solo for a first-person shooter created for an introductory Unity course during Spring 2024.
My Contributions to this Project:
Everything except the music and sound effects, which were ripped from various sources across the internet.
Requires a Keyboard and Mouse to play.